I don't disagree with either point. It's very possible that our growth of new players is hampered by our unique setup. That being said, the whole idea of KDS/3RR was to make it fairer for our current players, which allowed us to have an 80 percent retention rate for 12 years. Retaining players has been a key goal of ours and I think we've done that.
But I don't disagree that we all want to figure out the best way to grow the customer base and in turn the prize pool for our players. We can grow at a higher percentage than we have, but growth is definitely there. We're on pace for 5,000+ teams in the Online Championship and Cutline Championship, two very good entry level contests to bring in new customers.
I like the discussion. Good points all around. Even civil at times. Same goals in mind by everyone. That's what we like. And after drafts are done, we can discuss all of this. And we can thank Azzurri for that.
