Let's Have A Fun Discussion About Fantasy Football Scoring
Posted: Wed Aug 01, 2012 7:54 am
One of the great things about fantasy football is that there are so many different ways to enjoy this great hobby while evaluating the same players and the same statistics. Fantasy baseball is more rigid where you have 8 or 10 scoring categories and you accumulate statistics as you go. Sure, there are now head-to-head games and weekly/daily games, but at the end of the day a home run is still a home run worth the same value in most every game, as is a save, a win, etc.
But in fantasy football, you can have TD-only fantasy leagues, PPR leagues, no PPR but bonus points leagues, 8-10 starting players, Flex positions and Flex Positions that even include a QB, QB values of 3 or 4 or 6 points per passing TD, heck, even increased values for tight ends. Every league is different and every league has its quirks.
In the NFFC, we have full value on QBs with 6 points per passing TD and thus their values are increased. In another HSFF league that most of you are familiar with, they give 1.5 points per reception for TEs and in recent drafts I saw there Aaron Hernandez was going in the second round and Brent Celek was going 3 picks after Matthew Stafford in the fourth round. TEs have more value there. In other pay leagues I've seen, QBs can be used in the Flex spot and thus QBs fly off the board faster there than anywhere else. It's crazy.
Heck, even the drafting process is different in fantasy football. We use Third Round Reversal to better balance every draft spot, while most leagues use straight serpentine. As most of you know, I like to call our past participants and get feedback from them and yesterday one guy told me "I hate 3RR. I still don't understand why you do that!!" I told him it was for the players, to better balance out the talent, and I felt the data showed last year and the years before that that our league races are tighter because of 3RR. He listened, but I'm not sure I convinced him.
So there are quirks and good things in every game. That's the beauty of our industry right now. Some of you are planning for NFFC scoring while changing your Cheat Sheets for other scoring systems at the same time. Kudos to all of you who can do this. It's good for our industry and good for players, who find systems they like.
So with all of that in mind, let's see some feedback from you folks on two things:
1) Your local leagues and what unique scoring or drafting methods you use
And 2) if you were a game operator in this space, what would be your ideal scoring system? Would it be a mix of what's out there already, straight serpentine, 3RR, more flexibility on the Flex, what? I'm curious if a better mousetrap is out there.
As you know, we've changed the NFFC many times during our first nine seasons and even this year we scrapped the half point per reception for RBs and we're full PPR for all players. I'm more than willing to listen to your suggestions going forward and tweaking our system in the future if needed. So let me see what you've done in your own leagues, what is doable in the HSFF space and have some fun with it. We're definitely set for 2012, but I think it could be a fun discussion nonetheless. Thanks all.
But in fantasy football, you can have TD-only fantasy leagues, PPR leagues, no PPR but bonus points leagues, 8-10 starting players, Flex positions and Flex Positions that even include a QB, QB values of 3 or 4 or 6 points per passing TD, heck, even increased values for tight ends. Every league is different and every league has its quirks.
In the NFFC, we have full value on QBs with 6 points per passing TD and thus their values are increased. In another HSFF league that most of you are familiar with, they give 1.5 points per reception for TEs and in recent drafts I saw there Aaron Hernandez was going in the second round and Brent Celek was going 3 picks after Matthew Stafford in the fourth round. TEs have more value there. In other pay leagues I've seen, QBs can be used in the Flex spot and thus QBs fly off the board faster there than anywhere else. It's crazy.
Heck, even the drafting process is different in fantasy football. We use Third Round Reversal to better balance every draft spot, while most leagues use straight serpentine. As most of you know, I like to call our past participants and get feedback from them and yesterday one guy told me "I hate 3RR. I still don't understand why you do that!!" I told him it was for the players, to better balance out the talent, and I felt the data showed last year and the years before that that our league races are tighter because of 3RR. He listened, but I'm not sure I convinced him.
So there are quirks and good things in every game. That's the beauty of our industry right now. Some of you are planning for NFFC scoring while changing your Cheat Sheets for other scoring systems at the same time. Kudos to all of you who can do this. It's good for our industry and good for players, who find systems they like.
So with all of that in mind, let's see some feedback from you folks on two things:
1) Your local leagues and what unique scoring or drafting methods you use
And 2) if you were a game operator in this space, what would be your ideal scoring system? Would it be a mix of what's out there already, straight serpentine, 3RR, more flexibility on the Flex, what? I'm curious if a better mousetrap is out there.
As you know, we've changed the NFFC many times during our first nine seasons and even this year we scrapped the half point per reception for RBs and we're full PPR for all players. I'm more than willing to listen to your suggestions going forward and tweaking our system in the future if needed. So let me see what you've done in your own leagues, what is doable in the HSFF space and have some fun with it. We're definitely set for 2012, but I think it could be a fun discussion nonetheless. Thanks all.