Draft Day RB Frenzy
Posted: Tue Nov 02, 2004 11:07 am
As we all know most of the draft picks in the first 35 picks of the draft are RBs. This makes sense. With 14 teams and a requirement to start 2 RBs each week, there are not enough RBs to go around. The frenzy is a result of the owners understanding the player scarcity and drafting accordingly.
Is this the best way to structure a competition?
This scarcity is reflected in the weekly bidding. Anything that hints of a multi-week RB starter gets huge bids from the RB deprived teams while quality WRs (like Colbert) get bids less than 1/2 as much. Understanding this dynamic just puts more pressure on going RB/RB, especially from the later slots where getting a useful RB in round 3 is unlikely.
This turns most of the owners into "stud RB" drafters, even if they would prefer "stud WR", "QB/WR", "RB/WR" from a late slot or "QB/RB". These draft day strategies get the owner 1 useful RB at most and sometimes none at all. This discussion excludes, of course, the LV leagues that ignored Tiki :rolleyes:
I understand that 12 team leagues is probably off the table, although that's my preference.
That seems to only leave changing the roster requirement to bring "strategy" truly back into the game.
The Message board group seems to think that making the contest "hard" is the right thing. But creating a situation where everybody just takes 2 RBs then thinks about what to do next is not making the contest "hard", it is making it predictable.
Here are some solutions:
1. 1 RB + 2 Flex(RB/WR/TE) + 3 WRs
2. Create a RB/TE Flex. Then 1RB + 1 RB/TE + 1 RB/WR/TE + 3 WRs
3. Totally uncharted waters: Add QB to the flex. That would make the QB position MUCH more valuable. Then you could have 2 RBs + 3 WRs + 1 Flex (QB/RB/WR/TE). Draft day would see many new strategies emerge that would include QBs (today most QBs are drafted late).
Is this the best way to structure a competition?
This scarcity is reflected in the weekly bidding. Anything that hints of a multi-week RB starter gets huge bids from the RB deprived teams while quality WRs (like Colbert) get bids less than 1/2 as much. Understanding this dynamic just puts more pressure on going RB/RB, especially from the later slots where getting a useful RB in round 3 is unlikely.
This turns most of the owners into "stud RB" drafters, even if they would prefer "stud WR", "QB/WR", "RB/WR" from a late slot or "QB/RB". These draft day strategies get the owner 1 useful RB at most and sometimes none at all. This discussion excludes, of course, the LV leagues that ignored Tiki :rolleyes:
I understand that 12 team leagues is probably off the table, although that's my preference.
That seems to only leave changing the roster requirement to bring "strategy" truly back into the game.
The Message board group seems to think that making the contest "hard" is the right thing. But creating a situation where everybody just takes 2 RBs then thinks about what to do next is not making the contest "hard", it is making it predictable.
Here are some solutions:
1. 1 RB + 2 Flex(RB/WR/TE) + 3 WRs
2. Create a RB/TE Flex. Then 1RB + 1 RB/TE + 1 RB/WR/TE + 3 WRs
3. Totally uncharted waters: Add QB to the flex. That would make the QB position MUCH more valuable. Then you could have 2 RBs + 3 WRs + 1 Flex (QB/RB/WR/TE). Draft day would see many new strategies emerge that would include QBs (today most QBs are drafted late).