14 Team Leagues vs. 12 Team Leagues
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14 Team Leagues vs. 12 Team Leagues
Originally posted by Nag':
UYT, when I originally said "12 team leagues are "easier" that 14 teamers, I think this is an illogical conclusion", I meant that just because you play in a 14 teamer does not mean a 12 teamer will be easier to win. Or if you are in a 12 teamer, you will own 10 teamers. If you are a better player, have more skill and knowledge, that is what will allow you to win. Just because an owner plays in smaller league, does not mean you are better than he is ..... you may be in YOUR league (14) but ne necessarily in HIS league (12 or 10). I think everyone is "reading into" others posts and not reading exactly what is written.
I know in my posts I was referring to the DRAFT, not the actual league. And I believe the majority are speaking of THE DRAFT, not the actual league itself. All leagues can be hard, regardless of size. But the drafts are a different story.
Nag, can you actually say a 12 team DRAFT isn't easier than a 14 team DRAFT?
UYT, when I originally said "12 team leagues are "easier" that 14 teamers, I think this is an illogical conclusion", I meant that just because you play in a 14 teamer does not mean a 12 teamer will be easier to win. Or if you are in a 12 teamer, you will own 10 teamers. If you are a better player, have more skill and knowledge, that is what will allow you to win. Just because an owner plays in smaller league, does not mean you are better than he is ..... you may be in YOUR league (14) but ne necessarily in HIS league (12 or 10). I think everyone is "reading into" others posts and not reading exactly what is written.
I know in my posts I was referring to the DRAFT, not the actual league. And I believe the majority are speaking of THE DRAFT, not the actual league itself. All leagues can be hard, regardless of size. But the drafts are a different story.
Nag, can you actually say a 12 team DRAFT isn't easier than a 14 team DRAFT?
FAITH IS NOT BELIEVING THAT GOD CAN....
IT IS KNOWING THAT HE WILL
IT IS KNOWING THAT HE WILL
14 Team Leagues vs. 12 Team Leagues
The 14 team forces teams to formulate their own game plan. Every site and magazine out there panders to the 12 teamer whereas any person can roll out of bed Sep 1 read up download and be competitive. 14 tm drafts (with their multitude of personlized draft strategies) tilt the skill / luck factor more towards skill and away from luck. Thats what I think adds to the appeal of this contest.
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14 Team Leagues vs. 12 Team Leagues
Originally posted by GOD Loves You:
still like the BBDS best. A lot of people deal with FAAB for the first time here, so I am not quite sure how BBDS is any different.
exactly. BBDS is the best way. no silly imitations
still like the BBDS best. A lot of people deal with FAAB for the first time here, so I am not quite sure how BBDS is any different.
exactly. BBDS is the best way. no silly imitations
Is my "weekend warrior" prep better than your prep?
14 Team Leagues vs. 12 Team Leagues
Nag, I find it difficult to dispute this statement; but after doing this for 4 years on various sites and various formats; I have yet to be in a league where this has been the case. In virtually every league I've been a member there has been a WIDE variance in talent level and ongoing participation between contestants. Its this variance that I believe comes into play to a much greater degree in 14 team leagues vs 12 team leagues. Because of the defined talent pool to draw from, a less proficient contestant is better able to overcome mistakes in a 12 team format.Yeah.....what Wiff said.
"To crush your enemies, see them driven before you, and to hear the lamentation of the women."- Conan the Cimmerian
14 Team Leagues vs. 12 Team Leagues
Snack, you need to cool out with the Paul Lynde references.
"To crush your enemies, see them driven before you, and to hear the lamentation of the women."- Conan the Cimmerian
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14 Team Leagues vs. 12 Team Leagues
what i don't like in the 14 team format is once you get to the playoffs your roster is frozen to 18 players. need more than that for 3 weeks of no transactions.
Is my "weekend warrior" prep better than your prep?
14 Team Leagues vs. 12 Team Leagues
Originally posted by Ugly Yellow Tomatoes:
quote:Originally posted by GOD Loves You:
quote:Originally posted by photon express:
My opinion: 14 teams is our "trademark"; I wouldn't change that.
My next thought (and it is only a thought right now, I am not committed to the idea yet) is something like this in the Kentucky Derby Style Leagues. Draft Choice below stands for the choice you were given and not the Draft Position you selected:
Draft Choice FAB $$
1 350
2 400
3 450
4 500
5 550
6 600
7 650
8 700
9 750
10 800
11 850
12 900
13 950
14 1000
Just a thought. But it adds something to even the slate a bit.
Photon In many leagues, the 7th overall selection could go as low as 12th-14th, making this a little unfair. I would be beyond upset to draw the 7th selection and have to start off with $350 less in FA funds compared to the 14th, who just might have the same opportunity to draft the same player I took with the 7th pick.
[/QUOTE]Sure ... but with no perfect system ... this would still be better than 1000 to all. At least at 7th pick you get double the money of the guy with the first pick. Right now your equal ... how is that better? [/QUOTE]If I'm interpreting this correctly, the suggestion is to assign FA dollars to each draft spot and then when the draft spots are randomly chosen you are slotted into into that draft spot with that amount of FA dollars. Conversely, you could do what is being suggested regarding draft spots and FA dollars BUT still have a KDS system. That is you still rank your preferred draft choice position, but now if you choose slot #1 its going to have some cost involved.
Of course, with every additional nuance its adding a level of complexity that could potentially have some negative ramifications to new participants.
Also, understanding this is all speculative and at this point, nothing more than message board fodder; I believe your initial dollar values for each draft spot are faulty, that is if the intent is to try to "level" the playing field, than pick #1 is too cheap. Anyone who wants to have that slot, should have to pay up....pick #1..FA dollars $150.??? Now do you still want it as your 1st choice in a KDS lottery? But that's the challenge to this type of system, I suppose, to place fair value on all the slots, if the intent is to try to equal the playing field. :rolleyes: :rolleyes:
quote:Originally posted by GOD Loves You:
quote:Originally posted by photon express:
My opinion: 14 teams is our "trademark"; I wouldn't change that.
My next thought (and it is only a thought right now, I am not committed to the idea yet) is something like this in the Kentucky Derby Style Leagues. Draft Choice below stands for the choice you were given and not the Draft Position you selected:
Draft Choice FAB $$
1 350
2 400
3 450
4 500
5 550
6 600
7 650
8 700
9 750
10 800
11 850
12 900
13 950
14 1000
Just a thought. But it adds something to even the slate a bit.
Photon In many leagues, the 7th overall selection could go as low as 12th-14th, making this a little unfair. I would be beyond upset to draw the 7th selection and have to start off with $350 less in FA funds compared to the 14th, who just might have the same opportunity to draft the same player I took with the 7th pick.
[/QUOTE]Sure ... but with no perfect system ... this would still be better than 1000 to all. At least at 7th pick you get double the money of the guy with the first pick. Right now your equal ... how is that better? [/QUOTE]If I'm interpreting this correctly, the suggestion is to assign FA dollars to each draft spot and then when the draft spots are randomly chosen you are slotted into into that draft spot with that amount of FA dollars. Conversely, you could do what is being suggested regarding draft spots and FA dollars BUT still have a KDS system. That is you still rank your preferred draft choice position, but now if you choose slot #1 its going to have some cost involved.
Of course, with every additional nuance its adding a level of complexity that could potentially have some negative ramifications to new participants.
Also, understanding this is all speculative and at this point, nothing more than message board fodder; I believe your initial dollar values for each draft spot are faulty, that is if the intent is to try to "level" the playing field, than pick #1 is too cheap. Anyone who wants to have that slot, should have to pay up....pick #1..FA dollars $150.??? Now do you still want it as your 1st choice in a KDS lottery? But that's the challenge to this type of system, I suppose, to place fair value on all the slots, if the intent is to try to equal the playing field. :rolleyes: :rolleyes:
14 Team Leagues vs. 12 Team Leagues
Originally posted by SNAKE:
King of Queens
quote:
--------------------------------------------------------------------------------
Originally posted by SNAKE:
Greg - there already IS a satellite league that exists using BBDS with an NFFC All-Star studded cast of battle-hardened FF fighting comrades; it's called The SNAKE Classic - check it out:
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So which of these 14 owners is (was) the "mystery owner"?
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LEAGUE OWNERS:
1) SNAKE (SNAKE)
2) LLCoolEddieJ (Eddie Gillis)
3) Johnny Junkie (Johnny Frisella)
4) RouteShe (Jeff Clampitt)
5) BlackHand (Frank Mammola)
6) FF4Charity (Rob Benetti)
7) Taxes (Adam Miller)
8) God Loves Ya (Patrick Welsh)
9) Fi$her (Ryan & David Fisher)
10) Sack (Ken Magner)
11) Scareface (Rick Hart)
12) Team Thompson (Don Thompson)
13) Poncho (Carlos Perez)
14) Woozy Wazzy (Billy Wasosky)
KOQ - the AMO (Anonymous Mystery Owner) was chosen by SNAKE (he had a choice of four - Paul Lynde, Rick Hart, Burt Reynolds or Mike Golic) and gladly decided to go with substance over style in this instance...SNAKE So its true SNAKE, you do have the power of reincarnation??? Otherwise Ole Paul would be tough to get to the draft!!!
King of Queens
quote:
--------------------------------------------------------------------------------
Originally posted by SNAKE:
Greg - there already IS a satellite league that exists using BBDS with an NFFC All-Star studded cast of battle-hardened FF fighting comrades; it's called The SNAKE Classic - check it out:
----------------------------------------------------------------------------------------------------
So which of these 14 owners is (was) the "mystery owner"?
--------------------------------------------------------------------------------------------------
LEAGUE OWNERS:
1) SNAKE (SNAKE)
2) LLCoolEddieJ (Eddie Gillis)
3) Johnny Junkie (Johnny Frisella)
4) RouteShe (Jeff Clampitt)
5) BlackHand (Frank Mammola)
6) FF4Charity (Rob Benetti)
7) Taxes (Adam Miller)
8) God Loves Ya (Patrick Welsh)
9) Fi$her (Ryan & David Fisher)
10) Sack (Ken Magner)
11) Scareface (Rick Hart)
12) Team Thompson (Don Thompson)
13) Poncho (Carlos Perez)
14) Woozy Wazzy (Billy Wasosky)
KOQ - the AMO (Anonymous Mystery Owner) was chosen by SNAKE (he had a choice of four - Paul Lynde, Rick Hart, Burt Reynolds or Mike Golic) and gladly decided to go with substance over style in this instance...SNAKE So its true SNAKE, you do have the power of reincarnation??? Otherwise Ole Paul would be tough to get to the draft!!!
14 Team Leagues vs. 12 Team Leagues
Originally posted by Nag':
quote:Originally posted by RiFF:
I disagree with the person who feels you have more "options" in a 12 team set up and are more pigeon-holed into a "base" strategy in a 14 team league. In actuality what I believe happens is that in a 12 team league you can make a number of drafting mistakes and overcome them; while in a 14 team league those drafting mistakes will quickly put you into the 2nd tier of teams and keep you there. So, if thats defined as options, than I would agree that 12 team leagues have more options.(too mistakes)
Yes, that is what I meant by having "less options" to have a successful 14 team draft. There is a winning formula to a 14 teamer which generally will put you in a position to build a good team. 12 team drafts have more options (formulas) to having a solid draft so you can also make the argument that it is more forgiving of mistakes. [/QUOTE]Nag, I guess I was also saying that I don't agree that a prepared player has any less "options" in a 14 team draft than a 12 team draft. I interpreted that you were saying the only way to be competitive in a 14 team draft is to draft RB's early and by that I assume you mean 2 rounds 2 RBs or 3 rounds 2 RBs. And then if you have an early round pick or a late round pick you can't draft a competitive team if you are on the wrong side of a TE or QB run. I don't agree with any of that as it specifically applies to a 14 team league vs a 12 team league.
quote:Originally posted by RiFF:
I disagree with the person who feels you have more "options" in a 12 team set up and are more pigeon-holed into a "base" strategy in a 14 team league. In actuality what I believe happens is that in a 12 team league you can make a number of drafting mistakes and overcome them; while in a 14 team league those drafting mistakes will quickly put you into the 2nd tier of teams and keep you there. So, if thats defined as options, than I would agree that 12 team leagues have more options.(too mistakes)
Yes, that is what I meant by having "less options" to have a successful 14 team draft. There is a winning formula to a 14 teamer which generally will put you in a position to build a good team. 12 team drafts have more options (formulas) to having a solid draft so you can also make the argument that it is more forgiving of mistakes. [/QUOTE]Nag, I guess I was also saying that I don't agree that a prepared player has any less "options" in a 14 team draft than a 12 team draft. I interpreted that you were saying the only way to be competitive in a 14 team draft is to draft RB's early and by that I assume you mean 2 rounds 2 RBs or 3 rounds 2 RBs. And then if you have an early round pick or a late round pick you can't draft a competitive team if you are on the wrong side of a TE or QB run. I don't agree with any of that as it specifically applies to a 14 team league vs a 12 team league.