Radical concept regarding injuries

User avatar
kjduke
Posts: 3237
Joined: Wed Jun 02, 2004 6:00 pm

Re: Radical concept regarding injuries

Post by kjduke » Tue Oct 29, 2013 11:27 pm

King of Queens wrote:
ccosley wrote:It is time to go to the Team QB concept. Like Defense, your draft a Teams QB and get points for the back-ups who play after injury and basically own the QB position for a team. Played in a league like this, hated the idea at first, loved in practice. In such a high-stakes league and important position, it is time to consider the TEAM QB concept. So in the Cutler situation last week, you would accumulate all the points from the Bear QB position. Have at it.

COZ
I wouldn't be opposed to this. Of course, in the case of Vick (-0.4) and Barkley (4.9), that's a VERY small consolation :lol:
I see the merit but it does remove strategy, for example, in drafting a backup that you may think will have a better season (or more likely to take the job via talent, injury, or otherwise) than the "starter". I'd be in favor if it could be programmed as the starting QB plus his injury replacement for that particular game only.

What I mean by this ... if Vick starts and gets injured I get Foles/Barkley replacement stats added for that game only, but the following week I do not get the PHL QB stats unless I have or acquire the named starter for that game. So I wouldn't want "team QB", since that also would limit player strategy and the player pool, but I would support "starting QB plus in-game replacement". Same deal for kickers.

For any other position, or in terms of designating a personal team backup for quarter-to-quarter injuries, that is a much tougher proposition. Even if not impossible to program (and it probably would be), I would not favor it since it would create a potentially highly complex and not necessarily seemingly fair outcomes ... suppose my opponent starts AP who plays poorly into Q3 then gets hurt, does my opponent then get his replacement for Q4 who may come on and generate trash-time stats? No thanks.

KenGill
Posts: 437
Joined: Mon Oct 12, 2009 6:00 pm

Re: Radical concept regarding injuries

Post by KenGill » Wed Oct 30, 2013 3:42 am

Some of you are trying to take the risk out of this game. And the risk is part of what makes it fun.
I never lost a game. I only ran out of time. Bobby Layne
Kid....if you're going to make it in this league, you're going to have to learn to drink. Bobby Layne

ForLoveOfTheGame
Posts: 307
Joined: Thu Nov 24, 2011 6:00 pm

Re: Radical concept regarding injuries

Post by ForLoveOfTheGame » Wed Oct 30, 2013 11:03 am

Very interesting thought KJ and another good idea from you as usual. I like it

renman
Posts: 2837
Joined: Fri Aug 27, 2004 6:00 pm

Re: Radical concept regarding injuries

Post by renman » Wed Oct 30, 2013 12:56 pm

KenGill wrote:Some of you are trying to take the risk out of this game. And the risk is part of what makes it fun.
I don't think people want to take the risk out of the game. I think removing some of the random luck can make the games more enjoyable. For instance in the NFL there used to be no replay. As technology improved to the point we had the ability to instantly see replays we now can see blatantly blown calls that can hugely impact or even decide games. So the NFL added replay. Now some could argue "hey, leave the risk in the game... you should have to risk blown calls hurting you because they could just as easily help you..."

Again, I am not advocating this concept. I just wonder if we are headed in a direction that could allow for in game transactions that could add a different kind of strategy and also protect some against brutal injuries that can ruin a fantasy day/season/experience.

Just seemed like it was worth talking about.

Post Reply