Every rule we've ever passed in the NFBC or NFFC has been to make the game fairer and more enjoyable for the end users. It's never been about being different from WCOFF or FFPC or anyone else. It's been what we thought was best for the customers.Cocktails and Dreams wrote:I should not have said it wasn't necessary though. Differentiation probably was needed at that point. Probably isn't now though. Having the best rules is what is the way to go now, whatever those are.King of Queens wrote:There was a time when I would have disagreed with this. Now, I believe Chad is correct. Each contest needs a "special" set of rules to make themselves different from one another. What we are left with is three high stakes contests where none of them play it straight.Cocktails and Dreams wrote:The original high stakes contest had the best rules. Seems like everyone went a different direction to try and have a niche. It wasn't necessary. Now the new kid on the block with those rules continues to gain market share. There is no need for 6 points a td pass. There is no need for 1.5 a TE grab. There is no need for divisions in big leagues. There is no need for 3 RR. There is no need for KDS. These things hinder growth without tremendous marketing plan.
We've tweaked the scoring through the years to make the game better after getting feedback from our customers. That's why we no longer have 1/2 point per reception for RBs.
We added Third Round Reversal and KDS because we felt there was an imbalance of league champions towards the front of the draft, especially in our 14-team contests. We don't regret that at all. As all of you are fighting for your league titles, you aren't thinking about 3RR; you're just competing in a tight, tight league. The numbers point that out and no area of the draft spots is more dominant than others throughout our contests.
The cry has been that 3RR and KDS has held back our growth because it's foreign to new players. That's a fair argument. But does it make the game fairer to the players? We think so, but if we're wrong we will evaluate that. We want to continue growing, but not at the expense of making the game simpler. We're not ready to dumb down the game.
You want vanilla? Sure: take 11 week regular seasons, PPR, more luck in winning league titles, 11 starters if you want. We can have whatever you want. But at the end of the day there's always someone who wants to change the existing format or thinks there's a better format. We like what we have here. Are we wrong? You are the ones who will tell us with your wallets, but with over 7,000 teams this year and the biggest year ever it doesn't look like we're totally wrong.
We're not for everyone, but hopefully we don't need to change just to stay relevant. I kind of like this game we've created, despite the constant, never-ending calls for change.